v0.4.1 a+b+c Patch Notes
Flag Conquest » Devlog
v0.4.1
NEW
- Added an animation for the wizards meteor spell
- Added a new skill that drops a 'defend' flag, must be dropped within 200px of your hero, available to all classes
- When killing a boss while a flag is contested, capture the flag instantly
- Added a listener to avoid scrolling multiple things at once when not in full screen
- Added the purchase mode to upgrade to the next tier
- Added an adjustable button roll and to reroll quickly and skip animations (default r)
- Removed the scroll bar for mastery
- Corrected the description on training militia and expanding territories in the void screen
- Changed hound attack logic to now re-acquire a target nearest to it instead of charging to your hero
- Capped range on orbital bombardment to be 2x the bombard's range
- Orbital bombardment is now a shared cooldown
- Orbital bombardment now adds 1 additional bomb for each additional bombard unit
- Buffed arcanist (mage hero) hp from 33 → 42
- Buffed ranger hero hp from 55 → 56
- Capped the range of the wizard's meteor spell to the wizard's range
- Clerics can now target themselves to heal
v0.4.1b
- Speculative fix for infinite scaling defense
- Fixed caltrops having no animation
- Fixed caltrops not having a bleed
- Removed clerics attack damage restriction, they will now do full dmg on attack
- Added a new voucher, Unit Voucher, Reroll without getting the same unit in a row!
- Adjusted the names for rerolling
v0.4.1c
FIXES
- Fixed dungeon spawning being permanently disabled for those on newer saves (guaranteed this time
- Fixed building tooltips still being very small
- Fixed royal archers not having a pierce modifier
- Fixed chain arrow not having pierce as well
- Fixed archer shrine not applying until you refresh the page
- Fixed archer attack range not being wired correctly
- Fixed some abilities not being wired correctly: Power Shot, Evasion Ranger, Arrow Pierce, Arcane Mastery, Charged Zap, High Amps
- Uncapped the pity system to eventually 100% guarantee you a dungeon
- Lowered starting income upgrade from doubling per 5 levels to 1.5x per 5 levels
- Capped the gauntlet dungeon to 30 waves temporarily
- Touched 70+ descriptions to ensure they are more true to their actual ability and less vague
- Added the UI theme cosmetics, now you can choose your taste! (Midnight crimson is the coolest, but im bias)
Files
flag-conquest-v0.4.1b.zip Play in browser
28 days ago
Flag Conquest
An incremental idle strategy game with auto-battler combat
| Status | In development |
| Author | Karami |
| Genre | Strategy, Role Playing |
| Tags | Auto Battler, Fantasy, free, Idle, Incremental, Medieval, Roguelike |
| Languages | English |
More posts
- 0.4.2 - Bigger Patch Notes24 days ago
- v0.4.0 b+c - Hotfix30 days ago
- v0.4.0 - Landscape Mode & New Biome30 days ago
- v0.3.94b - Renderer Hotfix/Click Damage32 days ago
- v0.3.94 - Feedback Update32 days ago
- v0.3.93b - Game Zoom34 days ago
- v0.3.93 - Patch Notes34 days ago
- v0.3.92 - Localization34 days ago
- v0.3.91 Patch Notes35 days ago
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