v0.3.73 - Dev Note + Patch Notes
Flag Conquest » Devlog
v0.3.73
A Note
A rookie git mistake caused two days of work to vanish from the live build. Everything has been recovered and merged, so the previous 5 updates have been partially or fully missing... sorry for the bumpy ride, and thank you for your patience.
- Recovered Content (v0.3.71)+++
Quality of life
- Added sort options to the Regalia menu (Rarity, Zone, Slot, Level)
- Added a roll animation for unit purchases
- Added a flat peril bonus for each depth you reach
- Curse rewards now properly persist for the rest of the run
Balance
- Gold (all sources) regalia modifier nerfed from 1-3% to 0.5-1.5%
- Removed instant flag auto-capture, trailing flags now count down naturally
- Buffed scouting the forests scaling slightly more
- Lowered hunting the slimes scaling a smidge more
Fixes
- Fixed depth gating for modifiers, portals, and regalia drops
- Fixed forge screen not opening
- Fixed curse rewards never applying (Duelist, Embargo, Void Touched, etc.)
- Improved save migration further to prevent crashes on version updates
Files
flag-conquest-v0.3.73.zip Play in browser
48 days ago
Flag Conquest
An incremental idle strategy game with auto-battler combat
| Status | In development |
| Author | Karami |
| Genre | Strategy, Role Playing |
| Tags | Auto Battler, Fantasy, free, Idle, Incremental, Medieval, Roguelike |
| Languages | English |
More posts
- 0.4.2 - Bigger Patch Notes24 days ago
- v0.4.1 a+b+c Patch Notes28 days ago
- v0.4.0 b+c - Hotfix30 days ago
- v0.4.0 - Landscape Mode & New Biome31 days ago
- v0.3.94b - Renderer Hotfix/Click Damage32 days ago
- v0.3.94 - Feedback Update33 days ago
- v0.3.93b - Game Zoom34 days ago
- v0.3.93 - Patch Notes34 days ago
- v0.3.92 - Localization35 days ago
- v0.3.91 Patch Notes35 days ago
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