v0.3.82 - Patch Notes
Flag Conquest » Devlog
v0.3.82
Soldier Mastery Reaver Tree
- Completed the Reaver specialization path for Soldiers
- Bleed: 1% → 0.3% max HP/sec per stack, stacks up to 20 (was 5), lasts 4s (was 3s)
- Burn: now stacks infinitely with flat damage per stack (was non-stacking)
- Poison: 1% max HP every 3s per stack, stacks up to 20, lasts 12s (was 0.8%/sec, cap 5, 5s)
- Stun: stack-based intensity, 0.5s per stack, stronger stuns overwrite weaker
- Root: same overwrite logic as stun
- Weaken and Shred: uncapped stacks
- Added stack count visuals on affected units below the HP bar
- Unit scaling tooltip updated from 6% -> 8% per fracture
- Buffed peril bonuses
- Peril bonus now displayed on portal selection
- Depth 3+: all portals now carry at least 1 positive and 1 negative modifier
- Depth 4+: Scar system, each zone carries 40% of a negative modifier into the next
- Depth 4+: Shrines now offer the option to purge a Scar
- Depth 4+: Archers now fire poisoned arrows
- Depth 4+: Corrupt Sentinels now die, opening a small rift sucking in your units and applying shred
- Increase depth cap to 4
- You can now respec FOR FREE on each mastery tree (experiment to your hearts content!)
- T1 Slimes: cost ratio 1.16 → 1.165, payout per level 1.10 → 1.00
- T2 Scouting: payout per level 160 → 170
- T3 Delivery: payout per level 4,620 → 4,700
- T4 Smithing: payout per level 140,000 → 145,000
- T5 Barricades: payout per level 2,295,000 → 2,300,000
- Regalia income speed modifier reduced from 3-6% → 0.5-2%
- New in-game encyclopedia accessible from the HUD (WIP)
- Browse stats for ally units, enemies, bosses, elites, buildings, and status effects. Hero stats and skills will come in due time!
- Entries unlock as you progress, discover new content by playing
- More sections (skills, equipment, modifiers) coming soon
- Fixed Flame Caller fireballs breaking when the caster gets knocked back
- Fixed Call to Arms allowing infinite soldier spawns (capped at 5 alive)
- Fixed Unicode icons rendering as raw text in the income tab
- Fixed being able to spec into trees without skills
Files
flag-conquest.zip Play in browser
43 days ago
Flag Conquest
An incremental idle strategy game with auto-battler combat
| Status | In development |
| Author | Karami |
| Genre | Strategy, Role Playing |
| Tags | Auto Battler, Fantasy, free, Idle, Incremental, Medieval, Roguelike |
| Languages | English |
More posts
- 0.4.2 - Bigger Patch Notes24 days ago
- v0.4.1 a+b+c Patch Notes28 days ago
- v0.4.0 b+c - Hotfix30 days ago
- v0.4.0 - Landscape Mode & New Biome31 days ago
- v0.3.94b - Renderer Hotfix/Click Damage32 days ago
- v0.3.94 - Feedback Update32 days ago
- v0.3.93b - Game Zoom34 days ago
- v0.3.93 - Patch Notes34 days ago
- v0.3.92 - Localization34 days ago
- v0.3.91 Patch Notes35 days ago
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